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8/28/06 –
Wow, what a month we’ve had. If
your eyes get tired easily, or you don’t like sitting at your computer
for extended periods of time, we warn you now because this is going to be one
lengthy update.
First on the agenda: Apollo.
Things are moving along very nicely.
We’re chipping away at our effects list. It’s time to break the news to you guys,
though. Due to schedule conflicts and
unforeseeable circumstances, our effects team had to end their work on the
project and Daniel had to take on all of the effects shots himself. This has once again pushed back the
deadline. We’re uncertain as to
the completion date but will keep updating on our progress.
And a fun fact for the day:
There are approximately 35 effects shots that require some sort of compositing
or green screen work. So enough
talking, let’s bring on the screen shots.


This
is the first test render we did with the new background matte’s set in
place. The key was pulled from
Photoshop, which is not perfectly accurate, so there are some apparent jagged
edges. The final version should be a
very clean key without any jagged edges.

Here’s a second shot
which we’re still tweaking. The
key was pulled in Photoshop again, and therefore wasn’t as clean as it
should be but turned out decently. All
of the background elements, like the previous shot, were created in Photoshop
with the green screen footage placed on top.
To give a little background, these two shots are at the beginning of the
film, during a montage which explains the origin and downfall of the main
character’s father who was in fact the original Apollo. We’re very pleased with the results
we’re getting, and are all looking forward to seeing the final versions
of these shots.
Next
on our ridiculously long update: 3D
motion work. Lately we’ve been
getting asked to do a lot of motion graphic work (a.k.a
“MOGRAPH”) and as a result, there have been many long hours spent
in front of the computer bouncing between Premiere, Photoshop and Aftereffects
to yield the results we were after. To
get some practice and keep up with the demand, Daniel has been creating small
vignettes for mock television shows and commercials.
The first was a lead in
for a week long series for Discover Channel called “Crime
Week”. The clip can be viewed by
clicking on the Crime Week image seen above.
The project involves a camera flying through a 3D environment, swerving
around several image elements and then finally landing on the Crime Week
bumper. As stated before, this was just
to gain some practice for motion graphics, therefore there is no sound. The project took roughly 6 hours to complete
including the creation of the graphic elements.
The second Mograph project we did was a sale for JCPenney’s. This would show up at the beginning or end of
the commercial. This was the first
Motion graphic project we attempted but turned out decent nonetheless. The clip can be viewed by clicking on the
image. The clip consists of 13 layers
set in a 3D environment. The project
took roughly 3 hours to complete piece together, and an additional hour to
create and process the graphic layers.
What
else have we been up to? This past
month, we were asked to help produce some video effects elements of a short
film by Matt Green over at Filmbandit
Productions. The film is called
“The Adventures of Jack Johnson”.
The site can be seen here. The film is a mockumentary
of sorts about a famous actor who recalls his
The first was the introduction
to the vignette. The intro was to
emulate the highly-stylized introductions of Bond films with the silhouette
dancers and flashy text. The intro can
be viewed here.
Once again, there is no sound with this one since it was just effects we were
assigned to do.
The second and third elements
were from the actual car chase. The
villain fires a rocket at Bond, and at the last second the hero whips his car
around, allowing the rocket to fly through the windows. The effect was done by modeling the rocket in
Maya, and applying the lighting, shading, shadowing, flame and camera shake in
after effects. The clip containing both
of these shots can be viewed here.
In
other news, we’ve been working with Noa/Rice
digital again to produce their production company animation. The logo itself was modeled in Maya, and then
imported into After Effects where the text and sky elements were added. The animation involves a camera spinning
around the monument and the pulling out to reveal the sky and text. The project took approximately 15 hours to
do. Although it took quite some time to
produce, we’re pleased with the results.

Above is the orthographic view of the
project as seen in Maya.
We’ve caught wind of several film festivals who are interested in Apollo,
and therefore our priority is to complete the film as soon as possible. If we can stay on task without any side
tracks, Moosehead Studios hopes to have the film ready within the next couple
of months. Keep checking back for more
updates on Apollo and our other projects.
As a final note, our e-mail address has been temporarily disabled so if there
are any questions or comments, please e-mail us at copple@gmail.com

___________________________________________________________________
TM & © Moosehead Studios Productions, Inc.,
2006. All Rights Reserved.
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